Visit https://liam-swift.itch.io/ to see my games. This is not a complete list of everything I've ever made, but it's a nice selection of "released" things.

I've been making games since I was 10 years old (around 2007). Back then, I used Game Maker 6/7/8/Studio. Since then, I have also dabbled in Unity (mostly), a little bit of Unreal Engine, and Godot.

Creating games was probably the kickstart for my interest in Software Development. Game Maker offered GML (Game Maker Language), which was the first programming language I ever learned.

You can also find plenty of public programming projects of mine on GitHub.

You can find my music on Spotify.

I've been composing since I was 12 years old (around 2009). I use FL Studio for every track, writing in a variety of genres (though mostly electronic).

I've never really educated myself on music theory, rather I just write music with the primary goal of expressing my own emotions and experiences.

In january 2023, I joined CGMA Level Design for Games to learn more about level design. I had always been interested in the different environments in games, particularly the layouts and spaces that the player interacts with.

While I did finish my CGMA course, I unfortunately never got certified as I didn't finish all the homework. So, this chapter is still in construction as I'm working on learning and gaining experience. Perhaps one day I'll return to CGMA to redo the course and get my certificate.

I have a small GitHub blog where I wrote a bit about level design.