You can find my games on https://liam-swift.itch.io/. It's not an exhaustive list of every game I've ever made, just a few games I released, mostly for game jams.

I started making games around 2007, when I was about 10 years old. At that time, I was using Game Maker 6, 7 or 8 to make my games. Since then, I've dabbled in Unity, Unreal Engine and a little bit of Godot.

Making games was likely how I got into software development altogether. GML, Game Maker's programming language, was the first programming language I ever learned. I suppose I owe a great deal to Game Maker for making programming fun and putting me on this path in the first place!

I've also got an absolute graveyard of abandoned (but sometimes functional!) programming projects on my GitHub.

On Spotify you can find some of my particular arrangements of sounds, which some people may call "music".

Composing is something I've been doing from an early age, just like programming. I used FL Studio in 2009 when I was about 12 years old. I still use FL Studio to this day for every track. I write in a variety of genres, though I guess most of it can be labeled as electronic.

I don't actually know music theory, which becomes painfully obvious in older songs like on my SoundCloud. I'm self-taught and the way I do it is to just feel the music and listen for what sounds right. Lots of trial and error, not unlike programming in some ways!

I studied level design in july 2025 through CGMA's "Level Design for Games" course. Our instructor was Shane Canning, a professional level designer with plenty of experience. I'd always been interested in the different environments in games, admiring the spaces that get created for the player to traverse through.

They were ten gruelling but insightful weeks. Each week, we'd get an assignment that would take between 10 and 20 hours to make. After that, you'd get personalized feedback on your work each week. I'm grateful to Shane Canning and CGMA for giving me the opportunity to grow as a level designer.

You can find some examples of my homework on the right. If you'd rather be playing the levels I made, you can download it from Google Drive.

Being an indie developer, there are plenty of skills you need to pick up to be able to make a game.

3D modeling is one such thing that I've gradually learned over time. I started out in 3ds Max first, then later I moved on to Blender.

You can see a small selection of some models I've done for Monica's Paradox. It's a game I'm working on as part of a skilled team, hoping to release a demo soon™.

The 3D models on this website are the intellectual property of The Misfits and are protected by copyright laws. Unauthorized use, reproduction, or distribution of the models is strictly prohibited. Basically, don't be an asshole, thanks!