Portfolio
Level
Design
I build levels in Unity and Unreal that hold up on the second playthrough, balancing gameplay and story, using composition to guide the player, and grounding every space in real-world reference.
View selected workGreat spaces are built together
A level is where everyone's work meets. I've worked closely with writers and artists, and I've learned to listen before I block anything out: understand each person's needs, get the big picture, then shape a space that serves all of it and still plays great for the player.
Tools of the trade
- Unity
- Unreal Engine
- Blender
- Blockmesh / Graybox
- PureRef
- Git