Portfolio

Level
Design

I build levels in Unity and Unreal that hold up on the second playthrough, balancing gameplay and story, using composition to guide the player, and grounding every space in real-world reference.

View selected work
Not playing? Watch on YouTube

Great spaces are built together

A level is where everyone's work meets. I've worked closely with writers and artists, and I've learned to listen before I block anything out: understand each person's needs, get the big picture, then shape a space that serves all of it and still plays great for the player.

Tools of the trade

Selected work

Screenshots